LLVM
8.0.1
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#include "SpillPlacement.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/SparseSet.h"
#include "llvm/CodeGen/EdgeBundles.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Pass.h"
#include "llvm/Support/BlockFrequency.h"
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <utility>
Go to the source code of this file.
Classes | |
struct | llvm::SpillPlacement::Node |
Node - Each edge bundle corresponds to a Hopfield node. More... | |
Macros | |
#define | DEBUG_TYPE "spill-code-placement" |
Functions | |
INITIALIZE_PASS_BEGIN (SpillPlacement, DEBUG_TYPE, "Spill Code Placement Analysis", true, true) INITIALIZE_PASS_END(SpillPlacement | |
Variables | |
DEBUG_TYPE | |
Spill Code Placement | Analysis |
Spill Code Placement | true |
#define DEBUG_TYPE "spill-code-placement" |
Definition at line 50 of file SpillPlacement.cpp.
INITIALIZE_PASS_BEGIN | ( | SpillPlacement | , |
DEBUG_TYPE | , | ||
"Spill Code Placement Analysis" | , | ||
true | , | ||
true | |||
) |
Spill Code Placement Analysis |
Definition at line 60 of file SpillPlacement.cpp.
DEBUG_TYPE |
Definition at line 60 of file SpillPlacement.cpp.
Spill Code Placement true |
Definition at line 60 of file SpillPlacement.cpp.