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LLVM
8.0.1
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#include "SpillPlacement.h"#include "llvm/ADT/ArrayRef.h"#include "llvm/ADT/BitVector.h"#include "llvm/ADT/SmallVector.h"#include "llvm/ADT/SparseSet.h"#include "llvm/CodeGen/EdgeBundles.h"#include "llvm/CodeGen/MachineBasicBlock.h"#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"#include "llvm/CodeGen/MachineFunction.h"#include "llvm/CodeGen/MachineLoopInfo.h"#include "llvm/CodeGen/Passes.h"#include "llvm/Pass.h"#include "llvm/Support/BlockFrequency.h"#include <algorithm>#include <cassert>#include <cstdint>#include <utility>
Go to the source code of this file.
Classes | |
| struct | llvm::SpillPlacement::Node |
| Node - Each edge bundle corresponds to a Hopfield node. More... | |
Macros | |
| #define | DEBUG_TYPE "spill-code-placement" |
Functions | |
| INITIALIZE_PASS_BEGIN (SpillPlacement, DEBUG_TYPE, "Spill Code Placement Analysis", true, true) INITIALIZE_PASS_END(SpillPlacement | |
Variables | |
| DEBUG_TYPE | |
| Spill Code Placement | Analysis |
| Spill Code Placement | true |
| #define DEBUG_TYPE "spill-code-placement" |
Definition at line 50 of file SpillPlacement.cpp.
| INITIALIZE_PASS_BEGIN | ( | SpillPlacement | , |
| DEBUG_TYPE | , | ||
| "Spill Code Placement Analysis" | , | ||
| true | , | ||
| true | |||
| ) |
| Spill Code Placement Analysis |
Definition at line 60 of file SpillPlacement.cpp.
| DEBUG_TYPE |
Definition at line 60 of file SpillPlacement.cpp.
| Spill Code Placement true |
Definition at line 60 of file SpillPlacement.cpp.
1.8.13